@group(1) @binding(0) var arg_0 : texture_depth_2d; fn textureNumLevels_b1b12b() { var res : i32 = textureNumLevels(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureNumLevels_b1b12b(); return vec4(); } @stage(fragment) fn fragment_main() { textureNumLevels_b1b12b(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureNumLevels_b1b12b(); }