#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } int a = 0; vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f); mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f); void foo() { a = (a / 2); b = (b * mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); c = (c * 2.0f); }