#version 310 es void main_1() { uint u1 = 10u; int i1 = 30; uvec2 v2u1 = uvec2(10u, 20u); ivec2 v2i1 = ivec2(30, 40); uint x_1 = bitfieldReverse(u1); return; } void tint_symbol() { main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }