// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_VULKAN_RENDERPASSCACHE_H_ #define DAWNNATIVE_VULKAN_RENDERPASSCACHE_H_ #include "common/Constants.h" #include "common/vulkan_platform.h" #include "dawn_native/Error.h" #include "dawn_native/dawn_platform.h" #include #include #include namespace dawn_native { namespace vulkan { class Device; // This is a key to query the RenderPassCache, it can be sparse meaning that only the // information for bits set in colorMask or hasDepthStencil need to be provided and the rest can // be uninintialized. struct RenderPassCacheQuery { // Use these helpers to build the query, they make sure all relevant data is initialized and // masks set. void SetColor(uint32_t index, wgpu::TextureFormat format, wgpu::LoadOp loadOp, bool hasResolveTarget); void SetDepthStencil(wgpu::TextureFormat format, wgpu::LoadOp depthLoadOp, wgpu::LoadOp stencilLoadOp); void SetSampleCount(uint32_t sampleCount); std::bitset colorMask; std::bitset resolveTargetMask; std::array colorFormats; std::array colorLoadOp; bool hasDepthStencil = false; wgpu::TextureFormat depthStencilFormat; wgpu::LoadOp depthLoadOp; wgpu::LoadOp stencilLoadOp; uint32_t sampleCount; }; // Caches VkRenderPasses so that we don't create duplicate ones for every RenderPipeline or // render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order // when creating render pass and framebuffer so that we can always make sure the order of // attachments in the rendering pipeline matches the one of the framebuffer. // TODO(cwallez@chromium.org): Make it an LRU cache somehow? class RenderPassCache { public: RenderPassCache(Device* device); ~RenderPassCache(); ResultOrError GetRenderPass(const RenderPassCacheQuery& query); private: // Does the actual VkRenderPass creation on a cache miss. ResultOrError CreateRenderPassForQuery( const RenderPassCacheQuery& query) const; // Implements the functors necessary for to use RenderPassCacheQueries as unordered_map // keys. struct CacheFuncs { size_t operator()(const RenderPassCacheQuery& query) const; bool operator()(const RenderPassCacheQuery& a, const RenderPassCacheQuery& b) const; }; using Cache = std::unordered_map; Device* mDevice = nullptr; Cache mCache; }; }} // namespace dawn_native::vulkan #endif // DAWNNATIVE_VULKAN_RENDERPASSCACHE_H_