struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } alias Arr_1 = array; struct buf1 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var I : vec4; var N : vec4; var R : vec4; var r : vec4; let x_40 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_43 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_46 : i32 = x_6.x_GLF_uniform_int_values[4].el; I = bitcast>(vec4(bitcast(x_40), bitcast(x_43), bitcast(x_46), 92985u)); let x_51 : f32 = x_9.x_GLF_uniform_float_values[1].el; N = vec4(x_51, x_51, x_51, x_51); let x_53 : vec4 = I; R = reflect(x_53, vec4(0.5, 0.5, 0.5, 0.5)); let x_55 : vec4 = I; let x_57 : f32 = x_9.x_GLF_uniform_float_values[2].el; let x_58 : vec4 = N; let x_59 : vec4 = I; let x_62 : vec4 = N; r = (x_55 - (x_62 * (x_57 * dot(x_58, x_59)))); let x_65 : vec4 = R; let x_66 : vec4 = r; let x_69 : f32 = x_9.x_GLF_uniform_float_values[0].el; if ((distance(x_65, x_66) < x_69)) { let x_75 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_78 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_81 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_84 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_75), f32(x_78), f32(x_81), f32(x_84)); } else { let x_88 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_89 : f32 = f32(x_88); x_GLF_color = vec4(x_89, x_89, x_89, x_89); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }