var x_GLF_color : vec4; fn main_1() { var v1 : vec2; var v2 : vec2; v1 = vec2(1.0, -1.0); let x_22 : vec2 = v1; v2 = step(vec2(0.400000006, 0.400000006), sinh(x_22)); let x_27 : f32 = v2.x; let x_29 : f32 = v2.y; let x_31 : f32 = v2.y; let x_33 : f32 = v2.x; x_GLF_color = vec4(x_27, x_29, x_31, x_33); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }