struct BST { data : i32, leftIndex : i32, rightIndex : i32, } var tree : array; var x_GLF_color : vec4; fn makeTreeNode_struct_BST_i1_i1_i11_i1_(node : ptr, data : ptr) { let x_158 : i32 = *(data); (*(node)).data = x_158; (*(node)).leftIndex = -1; (*(node)).rightIndex = -1; return; } fn insert_i1_i1_(treeIndex : ptr, data_1 : ptr) { var baseIndex : i32; var param : BST; var param_1 : i32; var param_2 : BST; var param_3 : i32; baseIndex = 0; loop { let x_167 : i32 = baseIndex; let x_168 : i32 = *(treeIndex); if ((x_167 <= x_168)) { } else { break; } let x_171 : i32 = *(data_1); let x_172 : i32 = baseIndex; let x_174 : i32 = tree[x_172].data; if ((x_171 <= x_174)) { let x_179 : i32 = baseIndex; let x_181 : i32 = tree[x_179].leftIndex; if ((x_181 == -1)) { let x_186 : i32 = baseIndex; let x_187 : i32 = *(treeIndex); tree[x_186].leftIndex = x_187; let x_189 : i32 = *(treeIndex); let x_191 : BST = tree[x_189]; param = x_191; let x_192 : i32 = *(data_1); param_1 = x_192; makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param), &(param_1)); let x_194 : BST = param; tree[x_189] = x_194; return; } else { let x_196 : i32 = baseIndex; let x_198 : i32 = tree[x_196].leftIndex; baseIndex = x_198; continue; } } else { let x_199 : i32 = baseIndex; let x_201 : i32 = tree[x_199].rightIndex; if ((x_201 == -1)) { let x_206 : i32 = baseIndex; let x_207 : i32 = *(treeIndex); tree[x_206].rightIndex = x_207; let x_209 : i32 = *(treeIndex); let x_211 : BST = tree[x_209]; param_2 = x_211; let x_212 : i32 = *(data_1); param_3 = x_212; makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_2), &(param_3)); let x_214 : BST = param_2; tree[x_209] = x_214; return; } else { let x_216 : i32 = baseIndex; let x_218 : i32 = tree[x_216].rightIndex; baseIndex = x_218; continue; } } } return; } fn search_i1_(t : ptr) -> i32 { var index : i32; var currentNode : BST; var x_220 : i32; index = 0; loop { let x_225 : i32 = index; if ((x_225 != -1)) { } else { break; } let x_228 : i32 = index; let x_230 : BST = tree[x_228]; currentNode = x_230; let x_232 : i32 = currentNode.data; let x_233 : i32 = *(t); if ((x_232 == x_233)) { let x_237 : i32 = *(t); return x_237; } let x_238 : i32 = *(t); let x_240 : i32 = currentNode.data; if ((x_238 > x_240)) { let x_246 : i32 = currentNode.rightIndex; x_220 = x_246; } else { let x_248 : i32 = currentNode.leftIndex; x_220 = x_248; } let x_249 : i32 = x_220; index = x_249; } return -1; } fn main_1() { var treeIndex_1 : i32; var param_4 : BST; var param_5 : i32; var param_6 : i32; var param_7 : i32; var param_8 : i32; var param_9 : i32; var param_10 : i32; var param_11 : i32; var param_12 : i32; var param_13 : i32; var param_14 : i32; var param_15 : i32; var param_16 : i32; var param_17 : i32; var param_18 : i32; var param_19 : i32; var param_20 : i32; var param_21 : i32; var param_22 : i32; var param_23 : i32; var count : i32; var i : i32; var result : i32; var param_24 : i32; treeIndex_1 = 0; let x_84 : BST = tree[0]; param_4 = x_84; param_5 = 9; makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_4), &(param_5)); let x_86 : BST = param_4; tree[0] = x_86; let x_88 : i32 = treeIndex_1; treeIndex_1 = (x_88 + 1); let x_90 : i32 = treeIndex_1; param_6 = x_90; param_7 = 5; insert_i1_i1_(&(param_6), &(param_7)); let x_92 : i32 = treeIndex_1; treeIndex_1 = (x_92 + 1); let x_94 : i32 = treeIndex_1; param_8 = x_94; param_9 = 12; insert_i1_i1_(&(param_8), &(param_9)); let x_96 : i32 = treeIndex_1; treeIndex_1 = (x_96 + 1); let x_98 : i32 = treeIndex_1; param_10 = x_98; param_11 = 15; insert_i1_i1_(&(param_10), &(param_11)); let x_100 : i32 = treeIndex_1; treeIndex_1 = (x_100 + 1); let x_102 : i32 = treeIndex_1; param_12 = x_102; param_13 = 7; insert_i1_i1_(&(param_12), &(param_13)); let x_104 : i32 = treeIndex_1; treeIndex_1 = (x_104 + 1); let x_106 : i32 = treeIndex_1; param_14 = x_106; param_15 = 8; insert_i1_i1_(&(param_14), &(param_15)); let x_108 : i32 = treeIndex_1; treeIndex_1 = (x_108 + 1); let x_110 : i32 = treeIndex_1; param_16 = x_110; param_17 = 2; insert_i1_i1_(&(param_16), &(param_17)); let x_112 : i32 = treeIndex_1; treeIndex_1 = (x_112 + 1); let x_114 : i32 = treeIndex_1; param_18 = x_114; param_19 = 6; insert_i1_i1_(&(param_18), &(param_19)); let x_116 : i32 = treeIndex_1; treeIndex_1 = (x_116 + 1); let x_118 : i32 = treeIndex_1; param_20 = x_118; param_21 = 17; insert_i1_i1_(&(param_20), &(param_21)); let x_120 : i32 = treeIndex_1; treeIndex_1 = (x_120 + 1); let x_122 : i32 = treeIndex_1; param_22 = x_122; param_23 = 13; insert_i1_i1_(&(param_22), &(param_23)); count = 0; i = 0; loop { let x_128 : i32 = i; if ((x_128 < 20)) { } else { break; } let x_131 : i32 = i; param_24 = x_131; let x_132 : i32 = search_i1_(&(param_24)); result = x_132; let x_133 : i32 = i; switch(x_133) { case 2, 5, 6, 7, 8, 9, 12, 13, 15, 17: { let x_143 : i32 = result; let x_144 : i32 = i; if ((x_143 == x_144)) { let x_148 : i32 = count; count = (x_148 + 1); } } default: { let x_137 : i32 = result; if ((x_137 == -1)) { let x_141 : i32 = count; count = (x_141 + 1); } } } continuing { let x_150 : i32 = i; i = (x_150 + 1); } } let x_152 : i32 = count; if ((x_152 == 20)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 1.0, 1.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }