#include <metal_stdlib> using namespace metal; void main_1(texture2d<uint, access::sample> tint_symbol_1, texture2d<uint, access::write> tint_symbol_2) { uint4 srcValue = 0u; uint4 const x_18 = tint_symbol_1.read(uint2(int2(0, 0)), 0); srcValue = x_18; uint const x_22 = srcValue[0]; srcValue[0] = (x_22 + as_type<uint>(1)); uint4 const x_27 = srcValue; tint_symbol_2.write(x_27, uint2(int2(0, 0))); return; } kernel void tint_symbol(texture2d<uint, access::sample> tint_symbol_3 [[texture(0)]], texture2d<uint, access::write> tint_symbol_4 [[texture(1)]]) { main_1(tint_symbol_3, tint_symbol_4); return; }