fn trunc_f370d3() { var res : vec2<f32> = trunc(vec2<f32>()); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { trunc_f370d3(); return vec4<f32>(); } @fragment fn fragment_main() { trunc_f370d3(); } @compute @workgroup_size(1) fn compute_main() { trunc_f370d3(); }