@group(1) @binding(0) var arg_0 : texture_1d; fn textureDimensions_b3e407() { var arg_1 = 0; var res : i32 = textureDimensions(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_b3e407(); return vec4(); } @fragment fn fragment_main() { textureDimensions_b3e407(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_b3e407(); }