struct tint_symbol_1 {
  float4 position : SV_Position;
  bool front_facing : SV_IsFrontFace;
  uint sample_index : SV_SampleIndex;
  uint sample_mask : SV_Coverage;
};

void main_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) {
  if (front_facing) {
    const float4 foo = position;
    const uint bar = (sample_index + sample_mask);
  }
}

void main(tint_symbol_1 tint_symbol) {
  main_inner(tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask);
  return;
}