// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/unittests/validation/ValidationTest.h" #include "utils/WGPUHelpers.h" #include class SetViewportTest : public ValidationTest { protected: void TestViewportCall(bool success, float x, float y, float width, float height, float minDepth, float maxDepth) { utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); pass.SetViewport(x, y, width, height, minDepth, maxDepth); pass.EndPass(); if (success) { encoder.Finish(); } else { ASSERT_DEVICE_ERROR(encoder.Finish()); } } static constexpr uint32_t kWidth = 5; static constexpr uint32_t kHeight = 3; }; // Test to check basic use of SetViewport TEST_F(SetViewportTest, Success) { TestViewportCall(true, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0); } // Test to check that NaN in viewport parameters is not allowed TEST_F(SetViewportTest, ViewportParameterNaN) { TestViewportCall(false, NAN, 0.0, 1.0, 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, NAN, 1.0, 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, 0.0, NAN, 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, 0.0, 1.0, NAN, 0.0, 1.0); TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, NAN, 1.0); TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.0, NAN); } // Test to check that an empty viewport is allowed. TEST_F(SetViewportTest, EmptyViewport) { // Width of viewport is zero. TestViewportCall(true, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0); // Height of viewport is zero. TestViewportCall(true, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0); // Both width and height of viewport are zero. TestViewportCall(true, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); } // Test to check that viewport larger than the framebuffer is disallowed TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) { // Control case: width and height are set to the render target size. TestViewportCall(true, 0.0, 0.0, kWidth, kHeight, 0.0, 1.0); // Width is larger than the rendertarget's width TestViewportCall(false, 0.0, 0.0, kWidth + 1.0, kHeight, 0.0, 1.0); TestViewportCall(false, 0.0, 0.0, nextafter(float(kWidth), 1000.0f), kHeight, 0.0, 1.0); // Height is larger than the rendertarget's height TestViewportCall(false, 0.0, 0.0, kWidth, kHeight + 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, 0.0, kWidth, nextafter(float(kHeight), 1000.0f), 0.0, 1.0); // x + width is larger than the rendertarget's width TestViewportCall(false, 2.0, 0.0, kWidth - 1.0, kHeight, 0.0, 1.0); TestViewportCall(false, 1.0, 0.0, nextafter(float(kWidth - 1.0), 1000.0f), kHeight, 0.0, 1.0); // Height is larger than the rendertarget's height TestViewportCall(false, 0.0, 2.0, kWidth, kHeight - 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, 1.0, kWidth, nextafter(float(kHeight - 1.0), 1000.0f), 0.0, 1.0); } // Test to check that negative x in viewport is disallowed TEST_F(SetViewportTest, NegativeXYWidthHeight) { // Control case: everything set to 0 is allowed. TestViewportCall(true, +0.0, +0.0, +0.0, +0.0, 0.0, 1.0); TestViewportCall(true, -0.0, -0.0, -0.0, -0.0, 0.0, 1.0); // Nonzero negative values are disallowed TestViewportCall(false, -1.0, 0.0, 1.0, 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, -1.0, 1.0, 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, 0.0, -1.0, 1.0, 0.0, 1.0); TestViewportCall(false, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0); } // Test to check that minDepth out of range [0, 1] is disallowed TEST_F(SetViewportTest, MinDepthOutOfRange) { // MinDepth is -1 TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, -1.0, 1.0); // MinDepth is 2 or 1 + epsilon TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 2.0, 1.0); TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, nextafter(1.0f, 1000.0f), 1.0); } // Test to check that minDepth out of range [0, 1] is disallowed TEST_F(SetViewportTest, MaxDepthOutOfRange) { // MaxDepth is -1 TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, -1.0); // MaxDepth is 2 or 1 + epsilon TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, 2.0); TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, nextafter(1.0f, 1000.0f)); } // Test to check that minDepth equal or greater than maxDepth is disallowed TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) { TestViewportCall(true, 0.0, 0.0, 1.0, 1.0, 0.5, 0.5); TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.8, 0.5); } class SetScissorTest : public ValidationTest { protected: void TestScissorCall(bool success, uint32_t x, uint32_t y, uint32_t width, uint32_t height) { utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); pass.SetScissorRect(x, y, width, height); pass.EndPass(); if (success) { encoder.Finish(); } else { ASSERT_DEVICE_ERROR(encoder.Finish()); } } static constexpr uint32_t kWidth = 5; static constexpr uint32_t kHeight = 3; }; // Test to check basic use of SetScissor TEST_F(SetScissorTest, Success) { TestScissorCall(true, 0, 0, kWidth, kHeight); TestScissorCall(true, 0, 0, 1, 1); } // Test to check that an empty scissor is allowed TEST_F(SetScissorTest, EmptyScissor) { // Scissor width is 0 TestScissorCall(true, 0, 0, 0, kHeight); // Scissor height is 0 TestScissorCall(true, 0, 0, kWidth, 0); // Both scissor width and height are 0 TestScissorCall(true, 0, 0, 0, 0); } // Test to check that various scissors contained in the framebuffer is allowed TEST_F(SetScissorTest, ScissorContainedInFramebuffer) { // Width and height are set to the render target size. TestScissorCall(true, 0, 0, kWidth, kHeight); // Width/height at the limit with 0 x/y is valid. TestScissorCall(true, kWidth, 0, 0, kHeight); TestScissorCall(true, 0, kHeight, kWidth, 0); } // Test to check that a scissor larger than the framebuffer is disallowed TEST_F(SetScissorTest, ScissorLargerThanFramebuffer) { // Width/height is larger than the rendertarget's width/height. TestScissorCall(false, 0, 0, kWidth + 1, kHeight); TestScissorCall(false, 0, 0, kWidth, kHeight + 1); // x + width is larger than the rendertarget's width. TestScissorCall(false, 2, 0, kWidth - 1, kHeight); TestScissorCall(false, kWidth, 0, 1, kHeight); TestScissorCall(false, std::numeric_limits::max(), 0, kWidth, kHeight); // x + height is larger than the rendertarget's height. TestScissorCall(false, 0, 2, kWidth , kHeight - 1); TestScissorCall(false, 0, kHeight, kWidth, 1); TestScissorCall(false, 0, std::numeric_limits::max(), kWidth, kHeight); } class SetBlendColorTest : public ValidationTest {}; // Test to check basic use of SetBlendColor TEST_F(SetBlendColorTest, Success) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f}; pass.SetBlendColor(&kTransparentBlack); pass.EndPass(); } encoder.Finish(); } // Test that SetBlendColor allows any value, large, small or negative TEST_F(SetBlendColorTest, AnyValueAllowed) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f}; pass.SetBlendColor(&kAnyColorValue); pass.EndPass(); } encoder.Finish(); } class SetStencilReferenceTest : public ValidationTest {}; // Test to check basic use of SetStencilReferenceTest TEST_F(SetStencilReferenceTest, Success) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetStencilReference(0); pass.EndPass(); } encoder.Finish(); } // Test that SetStencilReference allows any bit to be set TEST_F(SetStencilReferenceTest, AllBitsAllowed) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetStencilReference(0xFFFFFFFF); pass.EndPass(); } encoder.Finish(); }