// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/DawnHelpers.h" namespace utils { ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const dawn::Device& device) { dawn::RenderPipelineDescriptor* descriptor = this; descriptor->indexFormat = dawn::IndexFormat::Uint32; descriptor->primitiveTopology = dawn::PrimitiveTopology::TriangleList; descriptor->sampleCount = 1; // Set defaults for the vertex stage descriptor. { descriptor->vertexStage = &cVertexStage; cVertexStage.entryPoint = "main"; } // Set defaults for the fragment stage desriptor. { descriptor->fragmentStage = &cFragmentStage; cFragmentStage.entryPoint = "main"; } // Set defaults for the attachment states. { descriptor->attachmentsState = &cAttachmentsState; cAttachmentsState.numColorAttachments = 1; cAttachmentsState.colorAttachments = &cColorAttachments[0]; cAttachmentsState.depthStencilAttachment = &cDepthStencilAttachment; cAttachmentsState.hasDepthStencilAttachment = false; for (uint32_t i = 0; i < kMaxColorAttachments; ++i) { cColorAttachments[i].format = dawn::TextureFormat::R8G8B8A8Unorm; } } // Set defaults for the blend state descriptors. { descriptor->numBlendStates = 1; descriptor->blendStates = &cBlendStates[0]; dawn::BlendDescriptor blend; blend.operation = dawn::BlendOperation::Add; blend.srcFactor = dawn::BlendFactor::One; blend.dstFactor = dawn::BlendFactor::Zero; dawn::BlendStateDescriptor blendStateDescriptor; blendStateDescriptor.blendEnabled = false; blendStateDescriptor.alphaBlend = blend; blendStateDescriptor.colorBlend = blend; blendStateDescriptor.colorWriteMask = dawn::ColorWriteMask::All; for (uint32_t i = 0; i < kMaxColorAttachments; ++i) { cBlendStates[i] = blendStateDescriptor; } } // Set defaults for the depth stencil state descriptors. { dawn::StencilStateFaceDescriptor stencilFace; stencilFace.compare = dawn::CompareFunction::Always; stencilFace.stencilFailOp = dawn::StencilOperation::Keep; stencilFace.depthFailOp = dawn::StencilOperation::Keep; stencilFace.passOp = dawn::StencilOperation::Keep; // dawn::DepthStencilStateDescriptor depthStencilState; cDepthStencilState.depthWriteEnabled = false; cDepthStencilState.depthCompare = dawn::CompareFunction::Always; cDepthStencilState.back = stencilFace; cDepthStencilState.front = stencilFace; cDepthStencilState.stencilReadMask = 0xff; cDepthStencilState.stencilWriteMask = 0xff; descriptor->depthStencilState = &cDepthStencilState; } descriptor->inputState = device.CreateInputStateBuilder().GetResult(); descriptor->layout = utils::MakeBasicPipelineLayout(device, nullptr); } } // namespace utils