#include using namespace metal; void select_e3e028() { bool4 arg_0 = bool4(false); bool4 arg_1 = bool4(false); bool4 arg_2 = bool4(false); bool4 res = select(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { select_e3e028(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { select_e3e028(); return; } kernel void compute_main() { select_e3e028(); return; }