#include using namespace metal; float4 tint_degrees(float4 param_0) { return param_0 * 57.295779513082322865; } float3 tint_degrees_1(float3 param_0) { return param_0 * 57.295779513082322865; } float2 tint_degrees_2(float2 param_0) { return param_0 * 57.295779513082322865; } float tint_degrees_3(float param_0) { return param_0 * 57.295779513082322865; } kernel void tint_symbol() { float4 const a = tint_degrees(float4(0.0f)); float4 const b = tint_degrees(float4(1.0f)); float4 const c = tint_degrees(float4(1.0f, 2.0f, 3.0f, 4.0f)); float3 const d = tint_degrees_1(float3(0.0f)); float3 const e = tint_degrees_1(float3(1.0f)); float3 const f = tint_degrees_1(float3(1.0f, 2.0f, 3.0f)); float2 const g = tint_degrees_2(float2(0.0f)); float2 const h = tint_degrees_2(float2(1.0f)); float2 const i = tint_degrees_2(float2(1.0f, 2.0f)); float const j = tint_degrees_3(1.0f); float const k = tint_degrees_3(2.0f); float const l = tint_degrees_3(3.0f); return; }