#include using namespace metal; struct Params { /* 0x0000 */ uint filterDim; /* 0x0004 */ uint blockDim; }; struct Flip { /* 0x0000 */ uint value; }; struct tint_array_wrapper_1 { float3 arr[256]; }; struct tint_array_wrapper { tint_array_wrapper_1 arr[4]; }; kernel void tint_symbol(texture2d tint_symbol_3 [[texture(1)]], sampler tint_symbol_4 [[sampler(0)]], texture2d tint_symbol_5 [[texture(2)]], uint3 WorkGroupID [[threadgroup_position_in_grid]], uint3 LocalInvocationID [[thread_position_in_threadgroup]], uint local_invocation_index [[thread_index_in_threadgroup]], constant Params& params [[buffer(1)]], constant Flip& flip [[buffer(3)]]) { threadgroup tint_array_wrapper tint_symbol_2; for(uint idx = local_invocation_index; (idx < 1024u); idx = (idx + 64u)) { uint const i_1 = (idx / 256u); uint const i_2 = (idx % 256u); tint_symbol_2.arr[i_1].arr[i_2] = float3(); } threadgroup_barrier(mem_flags::mem_threadgroup); uint const filterOffset = ((params.filterDim - 1u) / 2u); int2 const dims = int2(tint_symbol_3.get_width(0), tint_symbol_3.get_height(0)); int2 const baseIndex = as_type((as_type(int2(((WorkGroupID.xy * uint2(params.blockDim, 4u)) + (LocalInvocationID.xy * uint2(4u, 1u))))) - as_type(int2(int(filterOffset), 0)))); for(uint r = 0u; (r < 4u); r = (r + 1u)) { for(uint c = 0u; (c < 4u); c = (c + 1u)) { int2 loadIndex = as_type((as_type(baseIndex) + as_type(int2(int(c), int(r))))); if ((flip.value != 0u)) { loadIndex = loadIndex.yx; } tint_symbol_2.arr[r].arr[((4u * LocalInvocationID.x) + c)] = tint_symbol_3.sample(tint_symbol_4, ((float2(loadIndex) + float2(0.25f, 0.25f)) / float2(dims)), level(0.0f)).rgb; } } threadgroup_barrier(mem_flags::mem_threadgroup); for(uint r = 0u; (r < 4u); r = (r + 1u)) { for(uint c = 0u; (c < 4u); c = (c + 1u)) { int2 writeIndex = as_type((as_type(baseIndex) + as_type(int2(int(c), int(r))))); if ((flip.value != 0u)) { writeIndex = writeIndex.yx; } uint const center = ((4u * LocalInvocationID.x) + c); if ((((center >= filterOffset) && (center < (256u - filterOffset))) && all((writeIndex < dims)))) { float3 acc = float3(0.0f, 0.0f, 0.0f); for(uint f = 0u; (f < params.filterDim); f = (f + 1u)) { uint i = ((center + f) - filterOffset); acc = (acc + ((1.0f / float(params.filterDim)) * tint_symbol_2.arr[r].arr[i])); } tint_symbol_5.write(float4(acc, 1.0f), uint2(writeIndex)); } } } return; }