#include using namespace metal; struct ResultMatrix { /* 0x0000 */ float numbers[1]; }; struct FirstMatrix { /* 0x0000 */ float numbers[1]; }; struct SecondMatrix { /* 0x0000 */ float numbers[1]; }; struct Uniforms { /* 0x0000 */ float tint_symbol; /* 0x0004 */ int sizeA; /* 0x0008 */ int sizeB; }; float binaryOperation_f1_f1_(thread float* const a, thread float* const b) { float x_26 = 0.0f; float const x_13 = *(b); if ((x_13 == 0.0f)) { return 1.0f; } float const x_21 = *(b); if (!((rint((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) { float const x_29 = *(a); float const x_31 = *(b); x_26 = pow(fabs(x_29), x_31); } else { float const x_34 = *(a); float const x_36 = *(a); float const x_38 = *(b); x_26 = (sign(x_34) * pow(fabs(x_36), x_38)); } float const x_41 = x_26; return x_41; } void main_1(device ResultMatrix& resultMatrix, thread uint3* const tint_symbol_3) { int index = 0; int a_1 = 0; float param = 0.0f; float param_1 = 0.0f; uint const x_54 = (*(tint_symbol_3)).x; index = as_type(x_54); a_1 = -10; int const x_63 = index; param = -4.0f; param_1 = -3.0f; float const x_68 = binaryOperation_f1_f1_(&(param), &(param_1)); resultMatrix.numbers[x_63] = x_68; return; } kernel void tint_symbol_1(uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]], device ResultMatrix& resultMatrix [[buffer(2)]]) { thread uint3 tint_symbol_4 = 0u; tint_symbol_4 = gl_GlobalInvocationID_param; main_1(resultMatrix, &(tint_symbol_4)); return; }