struct Communicators { float alice; float4 bob; }; static Communicators x_1 = (Communicators)0; static Communicators x_3 = (Communicators)0; static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { return; } struct main_out { float4 x_2_1; float x_3_1; float4 x_3_2; }; struct tint_symbol_1 { float x_1_param : TEXCOORD9; float4 x_1_param_1 : TEXCOORD11; }; struct tint_symbol_2 { float x_3_1 : TEXCOORD9; float4 x_3_2 : TEXCOORD11; float4 x_2_1 : SV_Position; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float x_1_param = tint_symbol.x_1_param; const float4 x_1_param_1 = tint_symbol.x_1_param_1; x_1.alice = x_1_param; x_1.bob = x_1_param_1; main_1(); const main_out tint_symbol_3 = {x_2, x_3.alice, x_3.bob}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_3_1, tint_symbol_3.x_3_2, tint_symbol_3.x_2_1}; return tint_symbol_4; }