#include using namespace metal; void main_1(thread uint* const tint_symbol_1) { *(tint_symbol_1) = 1u; switch(42u) { case 20u: { *(tint_symbol_1) = 20u; /* fallthrough */ } case 30u: { *(tint_symbol_1) = 30u; break; } default: { break; } } *(tint_symbol_1) = 7u; return; } fragment void tint_symbol() { thread uint tint_symbol_2 = 0u; main_1(&(tint_symbol_2)); return; }