#include using namespace metal; void main_1(thread uint* const tint_symbol_1) { *(tint_symbol_1) = 0u; if (false) { *(tint_symbol_1) = 1u; if (true) { *(tint_symbol_1) = 2u; } *(tint_symbol_1) = 3u; } else { *(tint_symbol_1) = 4u; if (true) { } else { *(tint_symbol_1) = 5u; } *(tint_symbol_1) = 6u; } *(tint_symbol_1) = 999u; return; } fragment void tint_symbol() { thread uint tint_symbol_2 = 0u; main_1(&(tint_symbol_2)); return; }