#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1() { float3x2 x_200 = float3x2(float2(1.5f, 2.0f), float2(2.0f, 3.0f), float2(3.0f, 4.0f)); return; } fragment void tint_symbol() { main_1(); return; }