#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1() { bool a = true; bool b = false; int c = -1; uint d = 1u; float e = 1.5f; return; } fragment void tint_symbol() { main_1(); return; }