#include using namespace metal; void main_1() { uint const u1 = 10u; uint const u2 = 15u; uint const u3 = 20u; int const i1 = 30; int const i2 = 35; int const i3 = 40; float const f1 = 50.0f; float const f2 = 60.0f; float const f3 = 70.0f; uint2 const v2u1 = uint2(10u, 20u); uint2 const v2u2 = uint2(20u, 10u); uint2 const v2u3 = uint2(15u, 15u); int2 const v2i1 = int2(30, 40); int2 const v2i2 = int2(40, 30); int2 const v2i3 = int2(35, 35); float2 const v2f1 = float2(50.0f, 60.0f); float2 const v2f2 = float2(60.0f, 50.0f); float2 const v2f3 = float2(70.0f, 70.0f); float3 const v3f1 = float3(50.0f, 60.0f, 70.0f); float3 const v3f2 = float3(60.0f, 70.0f, 50.0f); float4 const v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f); float4 const v4f2 = v4f1; float3 const x_1 = normalize(v3f1); return; } kernel void tint_symbol() { main_1(); return; }