#include using namespace metal; struct doesNotMatter { /* 0x0000 */ int global_seed; /* 0x0004 */ int data[1]; }; struct buf1 { /* 0x0000 */ packed_float2 injectionSwitch; }; void main_1(constant buf1& x_10, device doesNotMatter& x_7, thread uint3* const tint_symbol_2) { int lid = 0; int val = 0; int i = 0; uint const x_40 = (*(tint_symbol_2)).x; lid = as_type(x_40); int const x_43 = x_7.global_seed; val = x_43; i = 0; while (true) { int const x_48 = i; if ((x_48 < 2)) { } else { break; } int const x_51 = lid; if ((x_51 > 0)) { int const x_55 = lid; int const x_58 = x_7.data[as_type((as_type(x_55) - as_type(1)))]; int const x_59 = val; val = as_type((as_type(x_59) + as_type(x_58))); float const x_62 = x_10.injectionSwitch.x; if ((x_62 > 100.0f)) { break; } } threadgroup_barrier(mem_flags::mem_threadgroup); { int const x_66 = i; i = as_type((as_type(x_66) + as_type(1))); } } int const x_68 = lid; if ((x_68 == 0)) { x_7.data[0] = 42; } return; } kernel void tint_symbol(uint3 gl_LocalInvocationID_param [[thread_position_in_threadgroup]], constant buf1& x_10 [[buffer(1)]], device doesNotMatter& x_7 [[buffer(0)]]) { thread uint3 tint_symbol_3 = 0u; tint_symbol_3 = gl_LocalInvocationID_param; main_1(x_10, x_7, &(tint_symbol_3)); return; }