cbuffer cbuffer_x_6 : register(b2, space0) { uint4 x_6[1]; }; cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int x_32 = 0; const float x_34 = asfloat(x_6[0].x); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_36 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); if ((x_34 < x_36)) { const int x_42 = asint(x_10[1].x); x_32 = x_42; } else { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_44 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_32 = x_44; } a = ~((x_32 | 1)); const int x_48 = a; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_50 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_48 == ~(x_50))) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_57 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_60 = asint(x_10[1].x); const int x_63 = asint(x_10[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_66 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_66)); } else { const int x_70 = asint(x_10[1].x); const float x_71 = float(x_70); x_GLF_color = float4(x_71, x_71, x_71, x_71); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }