static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; void main_1() { float f = 0.0f; f = 142.699996948f; if ((float(int(f)) > 100.0f)) { const int x_33 = asint(x_6[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_36 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_39 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_42 = asint(x_6[1].x); x_GLF_color = float4(float(x_33), float(x_36), float(x_39), float(x_42)); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_46 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_47 = float(x_46); x_GLF_color = float4(x_47, x_47, x_47, x_47); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }