cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); v = float4(2.0f, 3.0f, 4.0f, 5.0f); const float x_40 = asfloat(x_6[0].y); const float2 x_42 = (bool2(true, false) ? float2(1.0f, x_40) : float2(2.0f, 6.0f)); const float4 x_43 = v; v = float4(x_42.x, x_42.y, x_43.z, x_43.w); if (all((v == float4(1.0f, 6.0f, 4.0f, 5.0f)))) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }