#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_5) { tint_array_wrapper_2 arr = {}; int a = 0; bool x_69 = false; bool x_79 = false; bool x_70_phi = false; bool x_80_phi = false; float const x_34 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_38 = x_6.x_GLF_uniform_float_values.arr[2].el; tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_34, x_36, x_38}}; arr = tint_symbol_3; a = 0; while (true) { int const x_44 = a; int const x_46 = x_9.x_GLF_uniform_int_values.arr[1].el; if ((x_44 <= x_46)) { } else { break; } int const x_49 = a; a = as_type((as_type(x_49) + as_type(1))); float const x_52 = x_6.x_GLF_uniform_float_values.arr[0].el; arr.arr[x_49] = x_52; } int const x_55 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_57 = arr.arr[x_55]; float const x_59 = x_6.x_GLF_uniform_float_values.arr[0].el; bool const x_60 = (x_57 == x_59); x_70_phi = x_60; if (x_60) { int const x_64 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_66 = arr.arr[x_64]; float const x_68 = x_6.x_GLF_uniform_float_values.arr[0].el; x_69 = (x_66 == x_68); x_70_phi = x_69; } bool const x_70 = x_70_phi; x_80_phi = x_70; if (x_70) { int const x_74 = x_9.x_GLF_uniform_int_values.arr[0].el; float const x_76 = arr.arr[x_74]; float const x_78 = x_6.x_GLF_uniform_float_values.arr[2].el; x_79 = (x_76 == x_78); x_80_phi = x_79; } bool const x_80 = x_80_phi; if (x_80) { int const x_85 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_87 = arr.arr[x_85]; float const x_89 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_91 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_93 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_5) = float4(x_87, x_89, x_91, x_93); } else { float const x_96 = x_6.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_5) = float4(x_96, x_96, x_96, x_96); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_9, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }