#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int a = 0; a = -1; int const x_25 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_26 = a; int const x_29 = x_6.x_GLF_uniform_int_values.arr[1].el; if (((x_25 / x_26) < x_29)) { int const x_35 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_41 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_44 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_35), float(x_38), float(x_41), float(x_44)); } else { int const x_48 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_49 = float(x_48); *(tint_symbol_4) = float4(x_49, x_49, x_49, x_49); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }