cbuffer cbuffer_x_5 : register(b1, space0) { uint4 x_5[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[2]; }; void main_1() { const float x_29 = asfloat(x_5[0].x); const float x_31 = asfloat(x_5[0].y); if ((x_29 < x_31)) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_37 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); const int x_40 = asint(x_7[1].x); const int x_43 = asint(x_7[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_46 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_37), float(x_40), float(x_43), float(x_46)); const float x_50 = asfloat(x_5[0].x); const float x_52 = asfloat(x_5[0].y); if ((x_50 > x_52)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_57 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_58 = float(x_57); x_GLF_color = float4(x_58, x_58, x_58, x_58); } return; } else { const int x_61 = asint(x_7[1].x); const float x_62 = float(x_61); x_GLF_color = float4(x_62, x_62, x_62, x_62); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }