static int data[10] = (int[10])0; static int temp[10] = (int[10])0; cbuffer cbuffer_x_28 : register(b0, space0) { uint4 x_28[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_262 = from; k = x_262; const int x_263 = from; i = x_263; const int x_264 = mid; j = (x_264 + 1); while (true) { const int x_270 = i; const int x_271 = mid; const int x_273 = j; const int x_274 = to; bool tint_tmp = (x_270 <= x_271); if (tint_tmp) { tint_tmp = (x_273 <= x_274); } if ((tint_tmp)) { } else { break; } const int x_280 = data[i]; const int x_283 = data[j]; if ((x_280 < x_283)) { const int x_288 = k; k = (x_288 + 1); const int x_290 = i; i = (x_290 + 1); const int x_293 = data[x_290]; temp[x_288] = x_293; } else { const int x_295 = k; k = (x_295 + 1); const int x_297 = j; j = (x_297 + 1); const int x_300 = data[x_297]; temp[x_295] = x_300; } } while (true) { const int x_306 = i; const int x_308 = i; const int x_309 = mid; bool tint_tmp_1 = (x_306 < 10); if (tint_tmp_1) { tint_tmp_1 = (x_308 <= x_309); } if ((tint_tmp_1)) { } else { break; } const int x_313 = k; k = (x_313 + 1); const int x_315 = i; i = (x_315 + 1); const int x_318 = data[x_315]; temp[x_313] = x_318; } const int x_320 = from; i_1 = x_320; while (true) { const int x_325 = i_1; const int x_326 = to; if ((x_325 <= x_326)) { } else { break; } const int x_329 = i_1; const int x_332 = temp[i_1]; data[x_329] = x_332; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; const float x_86 = asfloat(x_28[0].x); i_3 = int(x_86); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; while (true) { const bool x_133 = (j_1 < 10); const float x_135 = asfloat(x_28[0].x); if (!((x_135 <= 1.0f))) { grey = 1.0f; } if (x_133) { } else { break; } const int x_140 = j_1; const int x_143 = data[j_1]; temp[x_140] = x_143; { j_1 = (j_1 + 1); } } mergeSort_(); const float x_149 = gl_FragCoord.y; if ((int(x_149) < 30)) { const int x_156 = data[0]; grey = (0.5f + (float(x_156) / 10.0f)); } else { const float x_161 = gl_FragCoord.y; if ((int(x_161) < 60)) { const int x_168 = data[1]; grey = (0.5f + (float(x_168) / 10.0f)); } else { const float x_173 = gl_FragCoord.y; if ((int(x_173) < 90)) { const int x_180 = data[2]; grey = (0.5f + (float(x_180) / 10.0f)); } else { const float x_185 = gl_FragCoord.y; if ((int(x_185) < 120)) { const int x_192 = data[3]; grey = (0.5f + (float(x_192) / 10.0f)); } else { const float x_197 = gl_FragCoord.y; if ((int(x_197) < 150)) { discard; } else { const float x_204 = gl_FragCoord.y; if ((int(x_204) < 180)) { const int x_211 = data[5]; grey = (0.5f + (float(x_211) / 10.0f)); } else { const float x_216 = gl_FragCoord.y; if ((int(x_216) < 210)) { const int x_223 = data[6]; grey = (0.5f + (float(x_223) / 10.0f)); } else { const float x_228 = gl_FragCoord.y; if ((int(x_228) < 240)) { const int x_235 = data[7]; grey = (0.5f + (float(x_235) / 10.0f)); } else { const float x_240 = gl_FragCoord.y; bool guard233 = true; if ((int(x_240) < 270)) { const int x_247 = data[8]; grey = (0.5f + (float(x_247) / 10.0f)); guard233 = false; } else { if (guard233) { const float x_252 = asfloat(x_28[0].y); if (!((0.0f < x_252))) { guard233 = false; } if (guard233) { discard; } } } } } } } } } } } const float x_255 = grey; const float3 x_256 = float3(x_255, x_255, x_255); x_GLF_color = float4(x_256.x, x_256.y, x_256.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }