fn transpose_4dc9a1() { var res : mat3x2 = transpose(mat2x3(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_4dc9a1(); return vec4(); } @fragment fn fragment_main() { transpose_4dc9a1(); } @compute @workgroup_size(1) fn compute_main() { transpose_4dc9a1(); }