#include using namespace metal; struct VertexOutputs { float4 position; }; struct tint_symbol_1 { float4 position [[position]]; }; VertexOutputs tint_symbol_inner() { VertexOutputs const tint_symbol_2 = VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)}; return tint_symbol_2; } vertex tint_symbol_1 tint_symbol() { VertexOutputs const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.position = inner_result.position; return wrapper_result; }