// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/WGPUHelpers.h" class ViewportOrientationTests : public DawnTest {}; // Test that the pixel in viewport coordinate (-1, -1) matches texel (0, 0) TEST_P(ViewportOrientationTests, OriginAt0x0) { utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2); wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( @stage(vertex) fn main() -> @builtin(position) vec4 { return vec4(-0.5, 0.5, 0.0, 1.0); })"); wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( @stage(fragment) fn main() -> @location(0) vec4 { return vec4(0.0, 1.0, 0.0, 1.0); })"); utils::ComboRenderPipelineDescriptor descriptor; descriptor.vertex.module = vsModule; descriptor.cFragment.module = fsModule; descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; descriptor.cTargets[0].format = renderPass.colorFormat; wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(pipeline); pass.Draw(1); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 0); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 0, 1); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 0); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 1); } DAWN_INSTANTIATE_TEST(ViewportOrientationTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend());