builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin var res: vec2<bool> = isNormal(vec2<f32>()); ^^^^^^^^ #version 310 es bvec2 tint_isNormal(vec2 param_0) { uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u; uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); return equal(clamped, exponent); } void isNormal_b00ab1() { bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); } vec4 vertex_main() { isNormal_b00ab1(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; bvec2 tint_isNormal(vec2 param_0) { uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u; uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); return equal(clamped, exponent); } void isNormal_b00ab1() { bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); } void fragment_main() { isNormal_b00ab1(); } void main() { fragment_main(); return; } #version 310 es bvec2 tint_isNormal(vec2 param_0) { uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u; uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); return equal(clamped, exponent); } void isNormal_b00ab1() { bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); } void compute_main() { isNormal_b00ab1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }