fn smoothStep_c11eef() { var res : vec2 = smoothStep(vec2(), vec2(), vec2()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { smoothStep_c11eef(); return vec4(); } @stage(fragment) fn fragment_main() { smoothStep_c11eef(); } @stage(compute) @workgroup_size(1) fn compute_main() { smoothStep_c11eef(); }