@rem Copyright 2021 The Tint Authors. @rem @rem Licensed under the Apache License, Version 2.0 (the "License"); @rem you may not use this file except in compliance with the License. @rem You may obtain a copy of the License at @rem @rem http://www.apache.org/licenses/LICENSE-2.0 @rem @rem Unless required by applicable law or agreed to in writing, software @rem distributed under the License is distributed on an "AS IS" BASIS, @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. @rem See the License for the specific language governing permissions and @rem limitations under the License. @echo off SETLOCAL ENABLEDELAYEDEXPANSION goto :main :task_begin set TASK_NAME=%~1 echo %TASK_NAME% starting at %Time% exit /b 0 :print_last_task_duration if not "%TASK_NAME%" == "" ( echo %TASK_NAME% completed at %Time% ) exit /b 0 :status echo. echo. call :print_last_task_duration echo. echo ***************************************************************** echo %~1 echo ***************************************************************** echo. call :task_begin "%~1" exit /b 0 :main set ORIGINAL_SRC_DIR= %~dp0\..\.. set TEMP_DIR=%TEMP%\tint-temp set SRC_DIR="%TEMP_DIR%\tint-src" set BUILD_DIR="%TEMP_DIR%\tint-build" cd /d %ORIGINAL_SRC_DIR% if not exist ".git\" ( echo "ORIGINAL_SRC_DIR should point to project root: %ORIGINAL_SRC_DIR%" goto :error ) if exist %TEMP_DIR% ( call :status "Deleting %TEMP_DIR%" del /q/f/s %TEMP_DIR% > NUL || goto :error rmdir /q/s %TEMP_DIR% > NUL || goto :error ) mkdir %TEMP_DIR% || goto :error call :status "Fetching and installing DXC" @echo on set DXC_RELEASE="https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.6.2112/dxc_2021_12_08.zip" curl -L %DXC_RELEASE% --output "%TEMP_DIR%\dxc_release.zip" || goto :error powershell.exe -Command "Expand-Archive -LiteralPath '%TEMP_DIR%\dxc_release.zip' -DestinationPath '%TEMP_DIR%\dxc'" || goto :error set DXC_PATH=%TEMP_DIR%\dxc\bin\x64 rem Patch with artifact build that contains fixes not present in the release build set DXC_ARTIFACT="https://ci.appveyor.com/api/projects/dnovillo/directxshadercompiler/artifacts/build%%2FRelease%%2Fdxc-artifacts.zip?branch=master&pr=false&job=image%%3A%%20Visual%%20Studio%%202019" curl -L %DXC_ARTIFACT% --output "%TEMP_DIR%\dxc_artifact.zip" || goto :error powershell.exe -Command "Expand-Archive -Force -LiteralPath '%TEMP_DIR%\dxc_artifact.zip' -DestinationPath '%TEMP_DIR%\dxc_artifact'" || goto :error move /Y %TEMP_DIR%\dxc_artifact\bin\* %DXC_PATH% @echo off call :status "Fetching and installing Windows SDK for d3dcompiler DLL" @echo on set WINSDK_DLL_INSTALLER=https://go.microsoft.com/fwlink/?linkid=2164145 set WINSDK_VERSION=10.0.20348.0 curl -L %WINSDK_DLL_INSTALLER% --output "%TEMP_DIR%\winsdksetup.exe" || goto :error start "download" /wait "%TEMP_DIR%\winsdksetup.exe" /quiet /norestart /ceip off /features OptionId.DesktopCPPx64 /layout "%TEMP_DIR%\winsdkinstall" || goto :error start "install" /wait "%TEMP_DIR%\winsdkinstall\Installers\Windows SDK for Windows Store Apps Tools-x86_en-us.msi" || goto :error set D3DCOMPILER_PATH=C:\Program Files (x86)\Windows Kits\10\bin\%WINSDK_VERSION%\x64 @echo off call :status "Installing depot_tools" @echo on pushd %TEMP_DIR% rem For Windows, we must download and extract a bundle. rem See https://chromium.googlesource.com/chromium/src/+/HEAD/docs/windows_build_instructions.md#install powershell -Command "(New-Object Net.WebClient).DownloadFile('https://storage.googleapis.com/chrome-infra/depot_tools.zip', 'depot_tools.zip')" || goto :error powershell -Command "Expand-Archive -Force 'depot_tools.zip' 'depot_tools'" || goto :error rem Run gclient once to install deps set PATH=%TEMP_DIR%\depot_tools;%PATH% set DEPOT_TOOLS_UPDATE=1 set DEPOT_TOOLS_WIN_TOOLCHAIN=0 call gclient || goto :error @echo off popd call :status "Cloning to clean source directory" @echo on mkdir %SRC_DIR% || goto :error cd /d %SRC_DIR% || goto :error call git clone %ORIGINAL_SRC_DIR% . || goto :error @echo off call :status "Fetching dependencies" @echo on copy standalone.gclient .gclient || goto :error call gclient sync || goto :error @echo off call :status "Configuring build system" @echo on mkdir %BUILD_DIR% cd /d %BUILD_DIR% set COMMON_CMAKE_FLAGS=-DTINT_BUILD_DOCS=O -DTINT_BUILD_BENCHMARKS=1 -DCMAKE_BUILD_TYPE=%BUILD_TYPE% @echo off call :status "Building tint" @echo on rem Disable msbuild "Intermediate or Output directory cannot reside in Temporary directory" set IgnoreWarnIntDirInTempDetected=true rem Add Python3 to path as this Kokoro image only has Python2 in it set PATH=C:\Python37;%PATH% rem To use ninja with CMake requires VC env vars call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" @echo on rem Note that we need to specify the C and C++ compiler only because Cygwin is in PATH and CMake finds GCC and picks that over MSVC cmake %SRC_DIR% -G "Ninja" -DCMAKE_C_COMPILER="cl.exe" -DCMAKE_CXX_COMPILER="cl.exe" %COMMON_CMAKE_FLAGS% || goto :error cmake --build . || goto :error call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" /clean_env @echo off call :status "Running tint_unittests" @echo on tint_unittests.exe || goto :error @echo off call :status "Testing test/test-all.sh" @echo on cd /d %SRC_DIR% || goto :error rem Run tests with DXC and Metal validation set OLD_PATH=%PATH% set PATH=C:\Program Files\Metal Developer Tools\macos\bin;%PATH% where metal.exe set PATH=%DXC_PATH%;%OLD_PATH% where dxc.exe dxil.dll call git bash -- ./test/test-all.sh ../tint-build/tint.exe --verbose || goto :error @echo on set PATH=%OLD_PATH% rem Run again to test with FXC validation set PATH=%D3DCOMPILER_PATH%;%OLD_PATH% where d3dcompiler_47.dll call git bash -- ./test/test-all.sh ../tint-build/tint.exe --verbose --format hlsl --fxc || goto :error @echo on set PATH=%OLD_PATH% @echo off call :status "Done" exit /b 0 :error echo BUILD FAILED! errorlevel: %errorlevel% exit /b %errorlevel%