#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } struct S { /* 0x0000 */ float4x3 tint_symbol; /* 0x0040 */ packed_float3 vector; /* 0x004c */ int8_t tint_pad[4]; }; fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) { float4 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol); return; }