fn round_9edc38() { var res : f32 = round(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { round_9edc38(); return vec4(); } [[stage(fragment)]] fn fragment_main() { round_9edc38(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { round_9edc38(); }