struct MyStruct { f1 : f32; }; type MyArray = array<f32, 10>; fn ret_i32() -> i32 { return 1; } fn ret_u32() -> u32 { return 1u; } fn ret_f32() -> f32 { return 1.0; } fn ret_MyStruct() -> MyStruct { return MyStruct(); } fn ret_MyArray() -> MyArray { return MyArray(); } fn var_decls() { var v1 = 1; var v2 = 1u; var v3 = 1.0; var v4 = vec3<i32>(1, 1, 1); var v5 = vec3<u32>(1u, 1u, 1u); var v6 = vec3<f32>(1.0, 1.0, 1.0); var v7 = mat3x3<f32>(v6, v6, v6); var v8 = MyStruct(1.0); var v9 = MyArray(); var v10 = ret_i32(); var v11 = ret_u32(); var v12 = ret_f32(); var v13 = ret_MyStruct(); var v14 = ret_MyStruct(); var v15 = ret_MyArray(); } [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { return vec4<f32>(0.0, 0.0, 0.0, 0.0); }