#version 310 es void main_1() { vec3 v = vec3(0.0f, 0.0f, 0.0f); float x_14 = v.y; vec3 x_16 = v; vec2 x_17 = vec2(x_16.x, x_16.z); vec3 x_18 = v; vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y); return; } void tint_symbol() { main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }