#include using namespace metal; void max_b1b73a() { uint3 res = max(uint3(), uint3()); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { max_b1b73a(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { max_b1b73a(); return; } kernel void compute_main() { max_b1b73a(); return; }