fn smoothStep_cb0bfb() { var res : f32 = smoothStep(1.0, 1.0, 1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { smoothStep_cb0bfb(); return vec4(); } @stage(fragment) fn fragment_main() { smoothStep_cb0bfb(); } @stage(compute) @workgroup_size(1) fn compute_main() { smoothStep_cb0bfb(); }