// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_FORMAT_H_ #define SRC_DAWN_NATIVE_FORMAT_H_ #include #include "dawn/native/dawn_platform.h" #include "dawn/common/TypedInteger.h" #include "dawn/common/ityp_array.h" #include "dawn/common/ityp_bitset.h" #include "dawn/native/EnumClassBitmasks.h" #include "dawn/native/Error.h" #include "dawn/native/Subresource.h" // About multi-planar formats. // // Dawn supports additional multi-planar formats when the multiplanar-formats extension is enabled. // When enabled, Dawn treats planar data as sub-resources (ie. 1 sub-resource == 1 view == 1 plane). // A multi-planar format name encodes the channel mapping and order of planes. For example, // R8BG8Biplanar420Unorm is YUV 4:2:0 where Plane 0 = R8, and Plane 1 = BG8. // // Requirements: // * Plane aspects cannot be combined with color, depth, or stencil aspects. // * Only compatible multi-planar formats of planes can be used with multi-planar texture // formats. // * Can't access multiple planes without creating per plane views (no color conversion). // * Multi-planar format cannot be written or read without a per plane view. // // TODO(dawn:551): Consider moving this comment. namespace dawn::native { enum class Aspect : uint8_t; class DeviceBase; // This mirrors wgpu::TextureSampleType as a bitmask instead. enum class SampleTypeBit : uint8_t { None = 0x0, Float = 0x1, UnfilterableFloat = 0x2, Depth = 0x4, Sint = 0x8, Uint = 0x10, }; // Converts an wgpu::TextureComponentType to its bitmask representation. SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type); // Converts an wgpu::TextureSampleType to its bitmask representation. SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType); struct TexelBlockInfo { uint32_t byteSize; uint32_t width; uint32_t height; }; struct AspectInfo { TexelBlockInfo block; // TODO(crbug.com/dawn/367): Replace TextureComponentType with TextureSampleType, or make it // an internal Dawn enum. wgpu::TextureComponentType baseType; SampleTypeBit supportedSampleTypes; wgpu::TextureFormat format = wgpu::TextureFormat::Undefined; }; // The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the // exact number of known format. static constexpr uint32_t kKnownFormatCount = 96; using FormatIndex = TypedInteger; struct Format; using FormatTable = ityp::array; // A wgpu::TextureFormat along with all the information about it necessary for validation. struct Format { Format(); Format(const Format&); Format(Format&&); ~Format(); Format& operator=(const Format&); Format& operator=(Format&&); wgpu::TextureFormat format; // TODO(crbug.com/dawn/1332): These members could be stored in a Format capability matrix. bool isRenderable; bool isCompressed; // A format can be known but not supported because it is part of a disabled extension. bool isSupported; bool supportsStorageUsage; bool supportsMultisample; bool supportsResolveTarget; Aspect aspects; // Only used for renderable color formats, number of color channels. uint8_t componentCount; bool IsColor() const; bool HasDepth() const; bool HasStencil() const; bool HasDepthOrStencil() const; // IsMultiPlanar() returns true if the format allows selecting a plane index. This is only // allowed by multi-planar formats (ex. NV12). bool IsMultiPlanar() const; const AspectInfo& GetAspectInfo(wgpu::TextureAspect aspect) const; const AspectInfo& GetAspectInfo(Aspect aspect) const; // The index of the format in the list of all known formats: a unique number for each format // in [0, kKnownFormatCount) FormatIndex GetIndex() const; // baseFormat represents the memory layout of the format. // If two formats has the same baseFormat, they could copy to and be viewed as the other // format. Currently two formats have the same baseFormat if they differ only in sRGB-ness. wgpu::TextureFormat baseFormat; // Returns true if the formats are copy compatible. // Currently means they differ only in sRGB-ness. bool CopyCompatibleWith(const Format& format) const; // Returns true if the formats are texture view format compatible. // Currently means they differ only in sRGB-ness. bool ViewCompatibleWith(const Format& format) const; private: // Used to store the aspectInfo for one or more planes. For single plane "color" formats, // only the first aspect info or aspectInfo[0] is valid. For depth-stencil, the first aspect // info is depth and the second aspect info is stencil. For multi-planar formats, // aspectInfo[i] is the ith plane. std::array aspectInfo; friend FormatTable BuildFormatTable(const DeviceBase* device); }; class FormatSet : public ityp::bitset { using Base = ityp::bitset; public: using Base::Base; using Base::operator[]; bool operator[](const Format& format) const; typename Base::reference operator[](const Format& format); }; // Implementation details of the format table in the device. // Returns the index of a format in the FormatTable. FormatIndex ComputeFormatIndex(wgpu::TextureFormat format); // Builds the format table with the extensions enabled on the device. FormatTable BuildFormatTable(const DeviceBase* device); } // namespace dawn::native namespace dawn { template <> struct IsDawnBitmask { static constexpr bool enable = true; }; } // namespace dawn #endif // SRC_DAWN_NATIVE_FORMAT_H_