#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void acos_dfc915() { float2 res = acos(float2()); } vertex tint_symbol vertex_main() { acos_dfc915(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { acos_dfc915(); return; } kernel void compute_main() { acos_dfc915(); return; }