#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void countOneBits_690cfc() { uint3 res = popcount(uint3()); } vertex tint_symbol vertex_main() { countOneBits_690cfc(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { countOneBits_690cfc(); return; } kernel void compute_main() { countOneBits_690cfc(); return; }