#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void countOneBits_af90e2() { int2 res = popcount(int2()); } vertex tint_symbol vertex_main() { countOneBits_af90e2(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { countOneBits_af90e2(); return; } kernel void compute_main() { countOneBits_af90e2(); return; }