#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void ldexp_a31cdc() { float3 res = ldexp(float3(), int3()); } vertex tint_symbol vertex_main() { ldexp_a31cdc(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { ldexp_a31cdc(); return; } kernel void compute_main() { ldexp_a31cdc(); return; }