var arg_1 : f32; fn modf_5e8476() { var res : f32 = modf(1.0, &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { modf_5e8476(); return vec4(); } [[stage(fragment)]] fn fragment_main() { modf_5e8476(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { modf_5e8476(); }