void select_c41bd1() { bool4 res = (false ? bool4(false, false, false, false) : bool4(false, false, false, false)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { select_c41bd1(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { select_c41bd1(); return; } [numthreads(1, 1, 1)] void compute_main() { select_c41bd1(); return; }